AI Insights · Timothy · July 2025
Top 5 First Person Games Performance in Australia Q2 2025
Explore the Q2 2025 performance of top first person games on a unified platform in Australia, featuring trends in downloads, revenue, and active users.
In the second quarter of 2025, the performance of the top five first person games on a unified platform in Australia showed varied trends in downloads, revenue, and active users. Here’s a closer look at each game’s performance, based on data from Sensor Tower.
I Am Cat from Estoty saw its weekly revenue peak at about $617 in mid-April before gradually declining to $276 by the end of June. Weekly downloads followed a downward trend, beginning at around 16.8K and ending at 7.9K, while weekly active users remained relatively stable, fluctuating between 37K and 43K throughout the quarter.
Delta Force by Level Infinite experienced a significant drop in weekly downloads from 48.2K to 1.6K over the quarter. Revenue started at $12.3K, decreasing steadily to $2.1K. Active users mirrored this decline, falling from 35.4K to 11.2K.
Call of Duty®: Mobile, published by Activision, maintained robust weekly revenue, peaking at $164.7K in late June. Downloads remained consistent, averaging around 5K weekly, while active users increased from 59.5K to 66.8K towards the end of the quarter.
I Am Security - original game also from Estoty, showed a downward trend in downloads from 8.2K to 4.1K. Revenue was low throughout, starting at $310 and dropping to $168 by the quarter's end. Active users hovered around 19K to 29K during this period.
Finally, Minecraft: Dream it, Build it! by Mojang exhibited strong revenue, peaking at $132.3K in mid-April. Downloads were stable, ranging from 4.3K to 5.9K weekly. Active users showed a slight increase, ending the quarter at approximately 47.2K.
For more detailed insights and analysis, visit Sensor Tower.